top of page
Search

Phantaruk Torrent Download [Xforce Keygen]





















































About This Game APPROACH THE EDGE OF HUMANITY.For long has the humanity been constrained by limits of human body. Most have accepted the imperfection of flesh, but some sought for liberation. To pursue the dream of creating a post-human being – to achieve ideas of transhumanism – is the driving force behind H+ Corporation. Within its facilities technology and homo sapiens became one entity. An organism devoid of humanity’s biological weaknesses.You board the spaceship Purity-02 – prime complex of the H+ Corporation.The dream shatters to a nightmare when you realize what has become of Purity-02. Once a research vessel, it has turned into a deadly, deserted trap. To flee Purity-02 you have to investigate the mysteries of the ship. With every passing minute the chances of survival grow slim. Infected with a parasite emitting deadly toxins, you struggle against havoc being wrought within your body. But there is yet a greater danger to evade.A beast is roaming the ship. A creature known from long-forgotten fables and ancient myths. It could prowl around in any shadow and lurk behind any corner. You must plan your every move. You must survive the infection.You Must Get Off the Ship. 7aa9394dea Title: PhantarukGenre: Action, Adventure, IndieDeveloper:PolyslashPublisher:PolyslashRelease Date: 16 Aug, 2016 Phantaruk Torrent Download [Xforce Keygen] Many interesting ideas are implemented here. The plot is presented by audio files that you gathering during the adventure - this is just making you feel more alone and scared. I like flashlight in this game - here you have battery system, so it is another thing to wory about. In this type of game it is poistive thing :) Toxins level system is also interesting - never found anything like it in other games. Level of toxins is connected with your fear - it maybe sounds wired, but works nice in the game. I am not a horror fan, but I have found this game very engaging! So I think I can reccomend it for everyone.. If you want the brief opinion, here it is: if you are looking for the space horror, you can buy "Phantaruk" without any doubts (and don't forget to check "Syndrome" as well).You are a single person on the space ship, haunted by unknown evil... You will need to make your way throug the maze-like sectors, hiding from the mercyless hunter and fighting agains virus, striking you from within...The game is relatively short and it is not as polished as "Alien: Isolation", for example, but it can be thrilling and enjoyable.Good things:- i do like the level design;- stealth mechanic isn't flawless, but it works for me (little spoiler: sound doesn't trigger enemy attention... well, almost);- voiceover is surprisingly good, i would say, perfect for this game;- enemies are truly terrifying;- idea about "lethal conditions" for your alter ego is very good and it is encorporated well;- story is good in total;- convenient checkpoint system.Now something i did not like:- story, while being interesting, is presented badly;- final is over-rapid and it leaves player unsatisfied;- task log is crap: you are doing things without any idea, why. It comes especially sharp during the final part (player definitely needs more explanations);- graphic engine is a bit laggy;- Spoiler alert red (don't read this, if you haven't finished the game): Phantaruk is teleported to some parts of the level instead of pursuing you linearly. This damages the stealth mechanic, but even worse, it feels with that teleportation, that Phantaruks are many, which is against the storyline. I believe actually, that there are more than one on some levels (for example, when you're lurking through the storage rooms, you can just run from one Phantaruk to another, maybe, it is possible to force them to meet each other :)Well, regardless of some flaws, "Phantaruk" is a good space horror. Some ideas are just brilliant (like usage of pulse or that smoky labyrinth), the experience will give you some nice shivering, the story and the voiceover are worth of your time.P:S: \u043e\u0442\u043b\u0438\u0447\u043d\u0430\u044f \u0438\u0433\u0440\u0443\u0448\u043a\u0430, \u043d\u0435 \u0443\u0441\u0442\u0443\u043f\u0430\u0435\u0442 "Syndrome". \u0418\u0433\u0440\u0430\u0442\u044c \u0436\u0443\u0442\u043a\u043e, \u0432\u044b\u0433\u043b\u044f\u0434\u0438\u0442 \u0438 \u0437\u0432\u0443\u0447\u0438\u0442 \u043f\u0440\u0438\u044f\u0442\u043d\u043e, \u0432 \u043a\u043e\u043c\u043f\u043b\u0435\u043a\u0442\u0435 \u043d\u0435\u043f\u043b\u043e\u0445\u0430\u044f \u0438\u0441\u0442\u043e\u0440\u0438\u044f, \u0445\u043e\u0442\u044f \u0442\u043e\u0440\u043e\u043f\u043b\u0438\u0432\u043e \u0437\u0430\u043a\u043e\u043d\u0447\u0435\u043d\u043d\u0430\u044f. \u0418, \u043a\u0441\u0442\u0430\u0442\u0438, \u0435\u0441\u0442\u044c \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u044f\u0437\u044b\u043a \u0441\u043e \u0432\u043f\u043e\u043b\u043d\u0435 \u043f\u0440\u0438\u043b\u0438\u0447\u043d\u044b\u043c \u043f\u0435\u0440\u0435\u0432\u043e\u0434\u043e\u043c.. This is a nice little survival space ship horror. Definitely on the short side and a bit pricey for what it is, but you can tell there has been a lot of effort put into this and it's head and shoulders above a lot of the other indie horror games on steam. It's a shame it just hasn't quite capitalised on its potential, but I still would recommend you give it a go, particularly if its on sale.The game is a lot like the other penumbra/amnesia games and their clones, but where this game mixes things up is it's unique mechanic. Without spoiling any of the plot, in short: you're infected. This means your toxicity level ticks up. And constantly! There's no escape from your rising infection. Unless you scour the levels for antidote which resets your toxicity level to zero, before it starts all over again. Now this encourages you to move quickly, but you also need to be careful, as evil creatures lurk in the dark. Unfortunately this naturally created tension is offset somewhat by the fact you find so many antidotes with even a cursory exploration of the ship to the point when any sense of urgency is lost. A harder difficulty mode with faster lurgy ramp-up and fewer antidotes would have been welcome. Same with the flashlight. I barely had to use mine, and there was no need to conserve as batteries were being thrown at you left, right and centre.Another great step was to get rid of the HUD entirely which boosts immersion but you can find out how close you are to danger/death by checking your wrist-display via right-clicking. This gets supplanted briefly later when you wear a gasmask with a HUD.In short, the gameplay can be described as follows: lurk around in shadows, find keycards/notes with passcodes to unlock doors, avoid monsters and get out safely. There is no combat. The monsters come in 2 varieties, nearly completely blind and deaf humanoids who flock in numbers, to single lumbering bi-pedal beasts with sharp eyes and even sharper noses. They can literally smell you out if you get too close. Their movement could be a bit janky at times but most of the time you see them you're too busy running the other way to notice. There is a brief sighting or two of a headcrab-type creature in scripted events but this never comes to anything beyond that.Plot is delivered mainly through found notes and audiologs of the ship's captain. Voice-acting is reasonably competent. Sound in general was an odd one for me though. When you hear the beasts nearby, I didn't get a great sense of where they were, what direction they were in, or whether they were on the other side of a wall. It just didn't quite sound right, but maybe that was just me.What I did want from the game that it lacked can be summed up as just more! More levels, more variety in enemies, and more interaction beyond keycards and the occasional button press/wheel turn (althrough there were a few cool means to bypass barriers which I won't spoil)To sum up, a well-crafted horror experience that shows potential and that you should definitely pick up and support the devs!. In terms of gameplay and presentation, Phantaruk is basically Amnesia: the Dark Descent on a spaceship. The game is a first release from a small Polish development team, using the Unity engine. The game takes about 3 hours or so to finish; there are no weapons, and the main gameplay is sneaking around and avoiding the enemy as it wanders around the level searching for you. Overall I'd say the production values are "professional Indie" quality. Not full studio quality, but not an asset flip cooked up by one Eastern European dude in his bedroom either. Keys are fully rebindable, and you can invert the mouse axis. The game also has controller support and an FOV slider. There are voice acted audio logs, but you won't encounter any NPCs other than the enemies.Levels are similar in size to the levels in Amnesia: the Dark Descent. There are usually multiple routes, air vents, etc. The game is a fairly linear progression from one level of the ship to the next, though a few levels involve going back through previously traveled sections of the ship. There is some level variation (med bays, offices, etc.) but for the most part it's pretty standard "sci-fi spaceship corridors".The game has a fairly simple inventory system in which you collect flashlight batteries and antidote syringes, as well as text logs that give story tidbits. Objects that you can pick up glow blue, which helps you spot them.The most notable game mechanic is the infection system. Your infection level is constantly going up, and you die after it reaches 100% (which only takes a few minutes). Injecting an antidote syringe brings the infection down to 0%, but it starts going back up again immediately. This system puts you on a time limit and forces you to keep moving, as you'll only find more antidote syringes by progressing to new areas (fortunately reading text logs pauses the time limit). Flashlight batteries are much less important, as areas in the game are generally reasonably well lit.The game uses your character's pulse as the health system; your pulse goes up when you sprint, stare at the main monster, or take damage, and slowly goes back down to normal when none of those things are happening. Generally you die in 2 or 3 hits from enemies. The game has two enemies; the main monster, Phantaruk, as well as a bunch of human clones. The clones are mindless clones bred as guinea pigs for medical experiments; they appear in two levels of the game, and have very weak senses (they have a very short sight range and take a while to spot you) as well as slow, wandering movements (though they can run and attack if they do see you). Phantaruk is a mutant creature that serves as the main enemy in the game; he behaves pretty much like the monsters in Amnesia or Soma, and the screen even goes blurry when you stare at him, just lilke in those games. The game "cheats" somewhat in that it automatically teleports Phantaruk near you when you enter a new series of rooms. So, you'll leave it behind in the rooms behind you, only to find it wandering around in the series of rooms ahead. This can be kind of jarring, since unlike the xenomorph from Alien, Phantaruk moves like a human and doesn't use air vents or anything like that, so it doesn't make any sense that he always manages to keep appearing ahead of you. Overall it's a decent 3 hour space horror game, of professional indie quality and not a 1-man bedroom programmed student project. The "time limit" game mechanic is a little annoying, especially if you're a completionist who wants to explore around for all items or text logs.The one caveat about this game is that games like Alien: Isolation and Soma have already done essentially the same thing, with a much higher budget and more polish. This might not be a problem if you're a fan of the genre and want a new experience in a similar style, but if you're just trying out the genre and want the best possible experience in it, you might want to check out one of the bigger-budget titles.. Sci-Fi Amnesia clone. Now, I already think that Amnesia is a terrible *video game*, but this isn't any better. This is clearly unfinished, with subtitles being extremely offbeat, mouse acceleration that you can't turn off, and stuttering. The "gameplay" is timed, the timer being toxins that will eventually kill you. This is combined with the "gameplay" of having to sit in a corner and wait for a monster to go away. If you can't see that's some real awful design, then I don't know what to tell you. That's all there is to this game; it's ugly, it runs poorly, it's a bad clone of a better (albeit still bad) game, and it's a total waste of time.

 
 
 

Recent Posts

See All
Aws D1.4 Pdf Free 37

Aws D1.4 Pdf Free 37 >> http://ssurll.com/10ut0o f5574a87f2 Figure 10-1 AWS Standard Locations of the Elements of a Welding Symbol (AWS...

 
 
 

Comments


500 Terry Francois Street | San Francisco, CA  94158 | info@mysite.com | Tel: 123-456-7890 | Fax: 123-456-7890

© 2023 by Event Horizon. Proudly created with Wix.com

  • White Facebook Icon
  • White Instagram Icon
  • White YouTube Icon
  • White Twitter Icon
  • White Vimeo Icon
bottom of page